Developing on iOS vs Android
If you’re a developer, particularly for the mobile space, you probably thought about launching in the iOS market. Logical, since Apple controls the smartphone marketshare majority. And, if it best suits you or your company for whatever reason, you then decide to launch on the Android app marketplace. This sequence of launching is no surprise. In fact, Instagram, did it. However, you should take the time to find the differences through the backend developing into account, too.
Apple focuses a lot on their own ecosystem. Meaning, they don’t like to collaborate. They like to be on the forefront of innovation, and they like to do it their way. Sure, much respect to that. However, when you’re developing an app for this market, Apple likes to control things, too (No surprise! Also, take a look at development costs). I speak on a very high level in terms of this (Won’t go into much detail). Some things Apple likes to control is definitely the design of an app. There are certain parameters that developers must meet, or else the app can’t be launched. These parameters, I suppose, must match Apple’s standards of simplistic design and purposes. For instance, developers can’t put an option to accept donations within the app, or even put a link within the app that leads the user to a donation website. These kind of barriers, although Apple tries to keep a theme, may seem unwanted for a new developer.
On the Android development, it costs less to launch an app, for one. And, there aren’t any restriction parameters at the level Apple enforces. It’s a much easier barrier to entry. However, like I mentioned, the iOS market IS more popular. No wonder that’s an easier choice for strategic purposes.
Those of you who are interested, check out this table comparing iPhone, Android, and Windows 7 functions